Project mockup

Super Mario Bros. Remake

A faithful recreation of Super Mario Bros. in Godot

RoleSolo Developer
Timeline2026
TeamAyden Springer
ToolsGDScript, Godot Engine
All Projects

Overview

A ground-up recreation of the original Super Mario Bros. built in the Godot engine. The project was an exercise in reverse-engineering classic game mechanics — physics, tile-based collision, enemy behavior patterns, and the precise feel of Mario's movement that makes the original so playable.

Super Mario Bros. Godot — World 1-1 gameplay

Implementation

The recreation covers the core mechanics: Mario's acceleration curves, jump height tied to button hold duration, brick breaking, coin collection, enemy stomp physics, and pipe transitions. The goal was accuracy to the original feel rather than pixel-perfect visual reproduction.

Mario — physics and collision debugging view
Mario — enemy behavior and level layout

Built entirely in GDScript with Godot's 2D physics system. The project deepened my understanding of game feel — how small tweaks to acceleration, coyote time, and input buffering make the difference between a game that feels responsive and one that feels off.